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41. Ideas for new modules - in Player Features and Ideas Discussion [original thread]
Chemical Countermeasures Dedicated CC Launcher, fits in a medium power slot Uses two kinds of ammo: Smoke screen Creates a white puffy cloud of smoke. Anything positioned within the cloud is removed from overview and loses all icons and dat...
- by Jade Mitch - at 2012.01.18 12:45:00
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42. Ideas for new modules - in Player Features and Ideas Discussion [original thread]
Reduce the volume of packaged cargo containers by 90%. A script that turns any electronic warfare module that can accept scripts into an area of effect module. Radius of effect at 1/3 of optimal range.
- by Jade Mitch - at 2012.01.17 05:38:00
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43. Idea: make a few key systems separating empires conquerable by pirates (switch f... - in Player Features and Ideas Discussion [original thread]
Dream Five wrote: Imagine a game mechanic where a few key systems between empires became conquerable by player pirates in some fashion (some sort of a holding mechanic perhaps similar to faction warfare) in such a way that the 4 empires could ...
- by Jade Mitch - at 2012.01.16 06:20:00
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44. KAI86 and his FAILSQUAD are jokes - in Player Features and Ideas Discussion [original thread]
Normal people try to avoid combat.
- by Jade Mitch - at 2012.01.16 05:31:00
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45. An idea abour war and corporation quits during the war - in Player Features and Ideas Discussion [original thread]
Ms First Teacher wrote: Quote: What we witnessed is that he was red with war sign on a portrait and then we got shot by CONCORD. That's what needs to be fixed. When a player leaves a corp at war, they should no longer appear as a w...
- by Jade Mitch - at 2012.01.16 05:20:00
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46. For the 100th time: Free Flight will bring people to EVE. - in Player Features and Ideas Discussion [original thread]
Black Prophecy is the best example I know of. http://www.youtube.com/watch?v=HC8XT-CfK8M&feature=related http://www.youtube.com/watch?v=AXTTroFJuso It's looks like fun but it should be limited to frigate class vessels. The RPG perspecti...
- by Jade Mitch - at 2012.01.16 04:50:00
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47. Raise the age restrictions to EVE to 18+ - in Player Features and Ideas Discussion [original thread]
Ai Shun wrote: I can't see it making any difference in the current incarnation of EVE Online. Perhaps when they have fleshed out their EVE Universe, added a few more WiS / interactive elements then, yes. But what content can you see them adding...
- by Jade Mitch - at 2012.01.16 03:24:00
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48. Raise the age restrictions to EVE to 18+ - in Player Features and Ideas Discussion [original thread]
Bearilian wrote: to respond to a previous post, i do not think this should effect language being used in either the forums or in game. people would get out of hand pointlessly with that freedom. as far as nudity goes, id say it should be an op...
- by Jade Mitch - at 2012.01.16 03:17:00
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49. Battlecruisers and Cruisers - in Player Features and Ideas Discussion [original thread]
BCs should be better than cruisers in everything but logistics and EW. Sounds to me like t2 manufacturing is too expensive. Instead of buffing HACs or nerfing BC, just reducing the cost of manufacturing t2 cruisers.
- by Jade Mitch - at 2012.01.15 10:19:00
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50. Raise the age restrictions to EVE to 18+ - in Player Features and Ideas Discussion [original thread]
You're absolutely right, Valei Khurelum. I can't stand idiots who think: "censorship is necessary to protect my children from everything that I hysterically over-react to and to prevent the moral collapse of society.". From a marketing perspecti...
- by Jade Mitch - at 2012.01.15 08:49:00
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51. A New Skill System - Fast and Perpetual - in Player Features and Ideas Discussion [original thread]
Nestara Aldent wrote: You're wrong because majority of MMO players expect permanent progression of some sort, be it skills or levels or gear. Hostility people express in this thread toward your idea just shows that. If SP draining is to be im...
- by Jade Mitch - at 2012.01.14 08:32:00
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52. A New Skill System - Fast and Perpetual - in Player Features and Ideas Discussion [original thread]
Nestara Aldent wrote: How will draining SP off alrady trained skills make the game more fun? It destroys the character progression completely, and MMOs are all about character progression. System you propose is unrewarding and punishment to th...
- by Jade Mitch - at 2012.01.14 01:40:00
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53. A New Skill System - Fast and Perpetual - in Player Features and Ideas Discussion [original thread]
Ninevite wrote: Most people will be opposed to your changes because character age is considered some sacred part of EVE. To give new characters a leg up on skill training or even nerf veteran players would never go over well with the rest of t...
- by Jade Mitch - at 2012.01.13 01:48:00
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54. A New Skill System - Fast and Perpetual - in Player Features and Ideas Discussion [original thread]
Velicitia wrote: Counter Proposal -- Go biomass yourself. How about something constructive like, "I think... ". Or is that too much to ask?
- by Jade Mitch - at 2012.01.12 18:09:00
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55. A New Skill System - Fast and Perpetual - in Player Features and Ideas Discussion [original thread]
Ninevite wrote: Yes, let's fundamentally change how character progression works for no reason. Again, to make the game more fun.
- by Jade Mitch - at 2012.01.12 18:08:00
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56. A New Skill System - Fast and Perpetual - in Player Features and Ideas Discussion [original thread]
mxzf wrote: Jade Mitch wrote: A man of few words. Because it's all the words that this idea needs. It's not the idea that needs more words.
- by Jade Mitch - at 2012.01.12 18:05:00
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57. A New Skill System - Fast and Perpetual - in Player Features and Ideas Discussion [original thread]
Tippia wrote: Hell no. Largely because it doesn't work with the broad/interconnected EVE skill system. It also serves no purpose. Broad? Yes. Interconnected? No, it's not. The purpose is to make the game more fun. Of course fun is a matter...
- by Jade Mitch - at 2012.01.12 17:59:00
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58. Skill Queue App or Stand-Alone program? - in Player Features and Ideas Discussion [original thread]
Extend queue to 180 days. Problem solved.
- by Jade Mitch - at 2012.01.12 15:08:00
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59. A New Skill System - Fast and Perpetual - in Player Features and Ideas Discussion [original thread]
A man of few words.
- by Jade Mitch - at 2012.01.12 14:49:00
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60. A New Skill System - Fast and Perpetual - in Player Features and Ideas Discussion [original thread]
The Changes : 1. All characters loose skill points from the skills they aren't training - 10*(skill level*(skill training time multiplier)) per hour. 2. All character attributes are 10x more effective, making skills train 10x faster. The Conseq...
- by Jade Mitch - at 2012.01.12 14:41:00
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